Become the crimson monk and march on a crusade to reclaim your holy land from the rogue machinery. Evolve your weapons from creature scraps in this fast-paced 2D Roguelike Top-Down Shooter. Crush unique enemies in a more intense, active spin on the genre.


A game made for a student group project, if you encounter any issues please let us know in the comments.

And most importantly, have fun!


Contributers

https://andrew-seton.itch.io - Game Designer & Programmer

https://itch.io/profile/4dtailor -  Programmer

https://itch.io/profile/givesonlim - Artist

https://mastrio.itch.io - Game Designer & Programmer

https://itch.io/profile/kantokutnt - Game Designer

https://nokturneop55n1.itch.io - Game Designer & Programmer

https://itch.io/profile/sapphirephoenix1 - Game Designer


External Assets Used

https://assetstore.unity.com/packages/2d/environments/minifantasy-forgotten-plai... 

https://assetstore.unity.com/packages/2d/environments/pixel-art-top-down-basic-1... 

https://github.com/h8man/NavMeshPlus 

https://freesound.org/people/SamsterBirdies/sounds/621001/ 

https://pixabay.com/music/video-games-to-the-death-159171/ 


Download

Download
Oxidation Crusader 1.1.0 42 MB

Install instructions

Download and unzip the file

Comments

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(5 edits) (+1)

Needs a toggle for auto-fire badly. Past a few minutes in you just have to hold down all three buttons at all times anyways.

The Damage over time zone Evolution of the Bomb's sprite is on top of enemies instead of below them. The splitting bomb evo doesn't interact with the damage over time zone one. Only the original explosion leaves a zone.

Taking the Shotgun evo when you already have the shotgun evo appears to reset your pistol damage down to its baseline, regardless of previous upgrades.

Shotgun+Sniper makes the game essentially un-loseable since you perma knockback every enemy except the chargers, so nothing can ever reach you. Probably needs some kind of Diminishing returns/resistance system for knockbacks to make it so enemies can eventually reach you.

With high enough knockback, sometimes enemies will get yeeted to the side instead of away from you. If they hit a wall when this happens. They will then glide against the wall towards you. Sometimes the really fast spiders will get inverted knockback, causing the knockback to just pull them towards you instead.

Probably need to implement a max range cap that's a little less forgiving. High levels of Sniper means I'm killing enemies that are 3/4 of the zone away from me. Which is funny, but not exactly balanced.

At high attack speed with 2x Shotgun a lot of bullets will not hitbox correctly. They just fly straight through enemies, not dealing damage or having any effect. On closer inspection I think Nail Gun is actually the issue. Because it got way worse after I got my 2nd Nail Gun evo. I think a lot of the time the bullet only pierces, it doesn't actually affect the enemy before piercing. Yeah, after further testing it's nail gun. I have it at 3 now and hit less than 10% of shots that are clearly hitting enemies.

Overall though, the saddest part is that even though this is just a group project game. It's actually more fun than like half the professionally made survivor-likes I've played. I mean it's raw. But the controls feel good, the upgrades are actually enjoyable. The visual clarity is acceptable.